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Master Design Patterns & SOLID Principles in C# - Full OOP Course for Beginners


Curriculum for the course Master Design Patterns & SOLID Principles in C# - Full OOP Course for Beginners

In this comprehensive and beginner-friendly course, you will learn all of the tools that you need to become an advanced OOP programmer, writing clean and maintainable software. What you will learn: - Fundamental OOP concepts, such as inheritance, composition, encapsulation, abstraction, composition vs inheritance, fragile base class problem. - Unified Modeling Language (UML) to model your classes and objects, and the relationships between them in a graphical way. - All five SOLID Principles. - All 23 "Gang of Four" software design patterns. 💻 Github repo: https://github.com/DoableDanny/Design-Patterns-in-C-Sharp ✏️ Course created by Dan Adams. Check out his channel: https://www.youtube.com/@doabledanny?sub_confirmation=1 A book and cheatsheet for this course are also available: 🔗 eBook and design patterns cheatsheet PDF: https://doabledanny.gumroad.com/l/ennyj 🔗 Amazon Kindle eBook & physical book: https://www.amazon.com/Mastering-Design-Patterns-Beginner-Friendly-Principles/dp/B0DBZGQZMZ ⭐️ Contents ⭐️ (0:00:00) Intro (0:00:33) Course contents (0:01:34) Gang of Four design patterns (0:02:39) What are design patterns & why learn them? (0:05:38) Course prerequisites (0:06:57) About me (0:07:32) Book version (0:08:19) Code repo (0:08:49) Setup (0:12:19) OOP concepts intro (0:12:42) Encapsulation - OOP (0:25:48) Abstraction - OOP (0:30:52) Inheritance - OOP (0:36:40) Polymorphism - OOP (0:45:04) Coupling - OOP (0:55:17) Composition - OOP (0:58:11) Composition vs inheritance - OOP (1:01:00) Fragile base class problem - OOP (1:05:24) UML (1:14:01) SOLID intro (1:15:01) S - SOLID (1:21:26) O - SOLID (1:32:20) L - SOLID (1:45:20) I - SOLID (1:54:10) D - SOLID (2:04:56) Design patterns intro (2:05:35) Behavioural design patterns (2:07:37) Memento pattern - behavioural (2:33:40) State pattern - behavioural (3:00:27) Strategy pattern - behavioural (3:26:47) Iterator pattern - behavioural (3:46:09) Command pattern - behavioural (4:24:17) Template method pattern - behavioural (4:56:50) Observer pattern - behavioural (5:31:20) Mediator pattern - behavioural (6:10:19) Chain of responsibility pattern - behavioural (6:42:55) Visitor pattern - behavioural (7:06:29) Interpreter pattern - behavioural (7:38:53) Structural design patterns intro (7:40:32) Composite pattern - structural (7:56:09) Adapter pattern - structural (8:13:26) Bridge pattern - structural (8:33:16) Proxy pattern - structural (8:51:33) Flyweight pattern - structural (9:15:25) Facade pattern - structural (9:27:13) Decorator pattern - structural (9:55:16) Creational design patterns intro (9:58:50) Prototype pattern - creational (10:19:13) Singleton pattern - creational (10:37:44) Factory method pattern - creational (10:55:03) Abstract factory pattern - creational (11:12:26) Builder pattern - creational (11:46:29) Course conclusion

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